onex-voiceInteraction auto-detects the active framework and backend system for each addon. No manual wiring is required — the addon checks which resources are running and uses the appropriate integration automatically.
| Symbol | Meaning |
|---|---|
| ✅ | Supported — works out of the box |
| ☑️ | Supported — requires configuration |
| ⚠️ | Partial — limited functionality |
| ⛔ | Not supported |
Controlled by ShopsConfig.integrationPriority in shared/shops/default.lua. The first entry that is detected as running on the server is used.
| System | Status | Notes |
|---|---|---|
| qb-shops | ✅ | Auto-detected when qb-shops resource is running |
| ox-inventory | ✅ | Auto-detected when ox_inventory resource is running |
| esx-shops | ✅ | Auto-detected when es_extended resource is running |
ShopsConfig.integrationPriority = { "qb-shops", "ox-inventory", "esx-shops" }
Reorder to match your server. The first detected entry wins.
Auto-detected from running resources. Falls back to standalone (hardcoded GTA V bank locations) if no supported banking resource is found.
| System | Status | Notes |
|---|---|---|
| qb-banking | ✅ | Auto-detected |
| renewed-banking | ✅ | Auto-detected — spawns its own peds, excluded from spawnPeds |
| qs-banking | ✅ | Auto-detected |
| esx-banking | ✅ | Auto-detected |
| Standalone | ✅ | Fallback — uses 8 hardcoded GTA V bank locations |
Auto-detected from running resources. Falls back to standalone (default GTA V hospital locations) if no supported job resource is found.
| System | Status | Notes |
|---|---|---|
| qb-ambulancejob | ✅ | Auto-detected |
| qb-medical | ✅ | Auto-detected — requires qbx_core resource |
| esx-ambulancejob | ✅ | Auto-detected |
| Standalone | ✅ | Fallback — uses default GTA V hospital locations with progress bar revive |
These addons have no framework dependencies and require no integration configuration. They work on any server regardless of framework.
| Addon | Notes |
|---|---|
| Ambient NPC | Hooks into GTA's existing pedestrian population — no framework required |
| NPC Interact | Fully standalone — NPC definitions are in config |
| NPC Robbery | Standalone — works with any inventory for rewards (auto-detected) |
| NPC Lift | Standalone — no framework dependency |
| Self-Expression | Standalone — triggers /me chat output only |
Last updated about 9 hours ago